As for the other work on the presentation itself, I think that others agreed with me that the monster could have been a lot more detailed e.g. hair added for its eyebrow and moutache. But, at least the grenade was textured which people liked and overall it looked like a grenade which at least is a good thing.
After finishing my presentation I then talked to my lecturer in order to find out how I could create Cthulhu's head as his tentacles are what I believe will be the most challenging part of my model.
Bringing up ZBrush my lecturer suggested the following tools and methods I could use:
- Dynamesh.
- Snakehook.
- Ctrl, click and drag on an empty canvas in order to make sub tools pointed e.g. tentacle like.
- Tool palette, Geometry and Dynamesh.
- Inflate Brush.
After the above he then showed the whole group how to use ZSpheres in order to create trees.
You can see my progress below:
- Started of with a ZSpehre.
- ‘Edit’ and ‘Draw’ allowed me to add a new ZSphere to the existing one.
- Using ‘Edit’ and ‘Move’ allowed me to stretch out the added ZSphere.
- I continued to do this to all the ZSpheres until I got a basic tree.
- Pressing ‘A’ allows me to view a preview of the whole model without any of the ZSpehres.
- My lecturer then remidned me how to texture my tree and even made it look like an antler that while unintended actually looked pretty good.
Overall, while I am still getting used to the program and don't fully know the limits of it, I believe that I am getting more confident with it and remembering the advice the lecturer gave me. Seeing what I achieved above I feel that I should be able to create my hammer for my own asset with little to no fuss (fingers crossed).






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