Friday, 1 February 2013

Creating a Grenade using ZBrush 2 (30/1/2013)

Before we carried on with our grenades our lecturer decided to show us how grading worked in this module and even gave us some useful advice that you can read below.
  • Need a 2.1 in order to get your foot in the door as it were... geez... no pressure hey? :P
  • Analysis and Synthesis = Development. 
  • Can use previous art including my current art project as references and research for my own asset in ZBrush.
  • As for the ZBrush asset itself, it can be anything of any difficulty. Therefore I could always make a simple knife or fork as those are simply cut shapes. Even a sword is quite simple as all it requires is a pommel, handle, cross guard and blade which are just four edited shapes. Someone even made a simple grave cross once which he said was fine as it was so detailed. Therefore, as long as I put a lot of detail into the work it doesn't have to be anything too complicated for someone still learning the program. 

After being reminded how to cut and rotate on ZBrush I decided to make the following notes for if I ever get stuck again.
  • Holding down 'Ctrl' and 'Shift' allows me to cut (or in truth squish) my objects. But by pressing 'Alt' multiple times I can bend the cutting line in order to make amazing curved cuts. Pressing the 'Spacebar' will also only cut the set radius of my cursor, thus making a ball look almost like an open chocolate truffle. 
  • '+' zooms in and '-' zooms out. Thus being super quick and useful keys to know.

Finally after a little help from my lecturer and watching the online tutorial as many times as I could I was able to produce my grenade. I recognise that it isn't complete which is a shame, but for a first attempt at creating something quite complicated I don't think its too bad. After all, even with program issues and difficulty following the online tutorial at times it still looks like a grenade, therefore accomplishing most of what was asked.

I then went in on Thursday to do some extra work and from doing so was able to texture my grenade using Lightbox as seen below.

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