Afterwards we were told a number of techniques that we could use for our our future ZBrush models.
Below are the notes which include the steps I took to make certain objects after our lecturer had shown us how to do it.
Notes:
- Use 'Skin shade 4' as your model's texture if it is meant to appear organic.
- Don't use the colour black on models as ZBrush uses that for transparency (similar to a green screen effect).
- 'B' key followed by the 'M' key followed by the 'E' key brings up the 'Elastic Tool' which can be used to stretch the model.
- 'B' key then 'I' key and finally 'W' key are then used to add shapes to the object instead of just stretching the objects on it already.
- 'Curvetubes' is another cool method I could use to make the Cthulhu face on my hammer as you can easily bend the tubes to your liking. Therefore it's not only good for tentacles, but also for hair, wires and whiskers.
- I should 'Merge' my sub tools as each one takes up A LOT of memory. Can use 'Split' afterwards to restore them if need be.
- 'OBJ' is the universal saving format that people use in order to transfer meshes from one program to another e.g. ZBrush to 3ds Max.
Shadowbox and other modelling:
Started of finding a ‘Shadowbox’ on ZBrush under the ‘Tools’ option before adding it to the screen.
Holding down the 'Ctrl' key whilst holding down left click with the mouse I
was able to make it produce shapes such as the one below. Depending on the side on the 'Shadowbox' I draw on I can get different angles and shapes.
Using the 'X' key you can
even include symmetry in your work as seen on the object below.
Our lecturer explained that
using symmetry was perfect for making jewellery and objects. You could
even make gears which would be perfect for anyone who likes Steampunnk. This of course made me sit up and take notice which everyone else recognised and laughed along with me.
Therefore I decided to try
design my own symbol as seen below using more than just two dots of symmetry.
Messed around with the
elastic tool below to create some sort of space ship.
Adding spheres next I then stretched them to get the following.
I then used ‘Curve tools’ as mentioned before in order to change the space ship to a monster face that included tentacles.
The above thus helped me a lot as I then decided to make a
start on my Cthulhu hammer. You can see the process below.
Using the ‘Deformation’
table I was able to more easily edit my shapes. For example, making the ‘Size’
a higher number and selecting only the Z axis allowed me to stretch the staff
for the hammer.
Pressing ‘Append’ then
allowed me to add extra shapes to my scene including the ring on the staff
below that I also made bigger by increasing its ‘Size’.
I then used ‘Duplicate’ on the ‘SubTool’ section in order to add extra rings that I moved up and down by its Z axis using ‘Offset’ by ‘400’ each time.
Then added a sphere to the
top of the staff which I edited by molding it in order to create the basic shape of my hammer head.
Finally I messed around with different methods in order to create the tentacles for the Cthulhu face.
Although the below didn’t look too bad I decided to get rid of the tentacles on it anyway as they just
didn’t look right to me. But at least I have now narrowed down my search for a method.
One good idea from my
friend Jim that I plan to hopefully include in my work is maybe the Cthulhu language that you can find online. Thus I could inscribe/etch these words into the pole perhaps using the ‘Shadowbox' method that I learned today.














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