You can see this process below.
I first of all tried to copy my original stick with the nine rings on it. Unable to get the stick to look the same height or width as my previous one, however I decided to make the stick longer and add two more rings onto it in order to make it look more like it was originally.
I was then going to go on to copying my process for the hammer and the hammer head when my lecturer came over to look at my work. Showing him my presentation again and explaining that my original model was lost he helped me. Unable to find it himself he recommended that I do each bit of the hammer separately before sticking them together. Therefore he made a start on the hammer head that you can see below.
After which I then added to it a more bulbish forehead in accordance to Cthulhu's head whilst making sure to add detail to the model by 'raking' it.
Looking over how to design the tentacles for the hammer head I added a sphere to the scene before adding a 'CurveTube' as I did originally for my hammer head tentacles but didn't like. However, this time I smoothed the tentacle to make it look less cylindrical and added rakes in order to give it more detail.
I then duplicated the tentacles and added them to the hammer head, also adding spheres in order to create eye balls.
I also made a start on the hammer itself which you can see below.
By the end of the session my lecturer had sent me his notes having looked over my work. His notes are as follows.
'Looked at powerpoint, good reference material. Getting more confident with ZBrush but still feel more comfortable with 3dsMax. Grenade is very good with textures. Current hammer stick has been lost but already has good idea of how to get back to that stage. Looked at using claybuildup, rake and standard brushes to sculpt Cthulhu. Use curve brushes to get tentacles again.'






















