Tuesday, 9 October 2012

Models for Games Notes (26/9/2012):

  • We will be using 3ds Max.
  • Use power of two numbers when working with the parameters of the objects in 3ds Max. This will make rendering much quicker e.g. 1, 2, 4, 8, 18, 32, 64, 128, 256, 512, 1024, 2048.
  • Set up ‘Snap Toggel’ at the very start of my modelling. That way I make sure that each object connects perfectly. Also right click on ‘Snap Toggel’ and click ‘home grid’. Make ‘Grid Spacing’ (8.0) and ‘Major Lines every Nth Grid Line’ (16) for perfect fitting.
  • Bend is also a very cool modifier as I can make any of my objects look bendy with it.
  • Always ‘Collapse All’ my objects as it makes modelling an object easier and it also takes up less memory in the end.
  • Then convert the object to an ‘Editable Poly’.
  • Try and get another free three year trail with 3ds Max otherwise I won’t be able to work at home as mine has run out now. :( 

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