Wednesday, 17 October 2012

Models for Games Notes (17/10/2012):


  • Make a plane in the front view point with a width of 48 and a length of 60.
  • G switches off the gird. 
  • M brings up the material editor. 
  • Go onto object properties by right clicking the plane. Tick Freeze and then un tick 'show frozen in grey'. 
  • Place another plane and make this one see through on top of the previous one. 
  • Turn the plane into a editable poly. Select vertex. Work the vertices into a shield shape.  
  • Select border and click on the shield's outside line. Drag out using the move tool whilst holding down shift. This will make the shield thicker. Then deselect see through. 
  • Go onto modifier list and select 'FFD 4x4x4'.     
  • Select control points and drag out the middle. 
  • Convert it to a editable poly again. 
  • Open 'Unwrap UVW' and select open 'UV editor'. Select Mapping 'Flatten Mapping' and then ok. 

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