- Make a plane in the front
view point with a width of 48 and a length of 60.
- G switches off the gird.
- M brings up the material
editor.
- Go onto
object properties by right clicking the plane. Tick Freeze and then
un tick 'show frozen in grey'.
- Place another plane and make
this one see through on top of the previous one.
- Turn the plane into a
editable poly. Select vertex. Work the vertices into a shield
shape.
- Select border and click on
the shield's outside line. Drag out using the move tool whilst holding
down shift. This will make the shield thicker. Then deselect see through.
- Go
onto modifier list and select 'FFD 4x4x4'.
- Select control points and
drag out the middle.
- Convert it to a editable
poly again.
- Open 'Unwrap UVW' and select
open 'UV editor'. Select Mapping 'Flatten Mapping' and then
ok.
Wednesday, 17 October 2012
Models for Games Notes (17/10/2012):
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