Thursday, 25 October 2012

Models for Games Notes (24/10/2012)


High and Low poly crates and images:
Robin Foale        24/10/2012

  • Downloaded the crate available from Moodle and put into 3dsmax.
  • Went onto Unwrap UVW and then opened up the UV editor. 
  • Copied the low poly crate and called the new one a High poly crate.
  • Isolated the high poly crate.
  • Selected all the lines on the high poly crate except for the corners and inner lines.
  • Selected Chamfer and up the high poly crates Edge Chamfer Amount and its Connect Edge Segments until the crate looked smoother.
  • Selected the whole crate and selected Auto Smooth. 
  • Dragged my cursor through the middle of the crate and then selected Connect and made the segments 50. I then did the same but through the middle of the crate with the same amount of segments chosen.  
  • I then opened up the Soft Selection and made my Falloff 3.0, my Pinch -0.25 and my Bubble 0.02.
  • After that I then selected the vertexes that I wanted to drag in or out, thus making the crate look as if it had bumps or bullet holes all over it.
  • I then used the Projection modifier and picked my low poly crate from the Pick List option. After this I then chose to display both the Cage and ticked Shaded.   
Need to go back to this as I have no further notes!














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