Wednesday, 9 January 2013

Presenting my 3D model (9/1/2013)

As we were given additional time to work on our 3d models so that we might present them to the group, I decided to try and complete my last years targets.

Therefore I completed the following:
  • Managed to add the transparent window textures to the portholes. I also rotated the portholes and even repositioned some as I discovered the majority of them were out of proportion and therefore didn't connect to the ship correctly.
  • Changed the texturing on the deck of the ship and therefore made it appear a lot more realistic as the planks of wood no longer look blurred and instead now look correctly layered. I also decided to do this to the inside of the walls on the deck, only the texture was rotated.
  • Thanks to the lecturer's help I was able to add a 'Gizmo' to the furnace type thing on the sterncastle which allowed my to add a 'Fog' affect to my scene, thus making it look as if steam is protruding out of it and therefore adding to the intended Steampunk style.
 However, I was unable to do the following which I would tackle given more time:
  • I tried to add a shark face texture to the front of the blimp, but was unsuccessful due to being unable to find a decent image without text covering it. Plus the textures themselves decided not to work and therefore wouldn't go on the blimp correctly. Therefore realising that I had other areas that I needed to work on I left this intended aspect for another time. 
  • I would also love to go back and re-texture all the timber on the ship as I feel I did a really good job with the deck and now want the rest of it to look as good.   
  • The door and the chest on the ship's deck could do with some more detail so as to confirm to those looking at the model that they are what I intended them to be. 
  • I would like to say that I would try and remodel the figure head as well so as to make it look less blocky. However, once again I must remind myself that modeling humanoids is a very difficult task and therefore should be pleased that at least people can tell that it is what it is meant to be. 
 Feedback from my peers: 
  • Many of my fellow peers loved how much detail I had put in and overall liked the outcome of my work. Quite rightly though some pointed out that the blimp looked a bit odd and could perhaps of done with both a better model and a texture that makes the material for the blimp stand out more. This I agree with, however, I feel that the other idea of adding ropes around the blimp whilst adding to an otherwise bland model doesn't match my intended vision for the final piece.   
You can see the updated airship below:

 
 
 
 
 
 
 
 

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