Therefore I completed the following:
- Managed to add the transparent window textures to the portholes. I also rotated the portholes and even repositioned some as I discovered the majority of them were out of proportion and therefore didn't connect to the ship correctly.
- Changed the texturing on the deck of the ship and therefore made it appear a lot more realistic as the planks of wood no longer look blurred and instead now look correctly layered. I also decided to do this to the inside of the walls on the deck, only the texture was rotated.
- Thanks to the lecturer's help I was able to add a 'Gizmo' to the furnace type thing on the sterncastle which allowed my to add a 'Fog' affect to my scene, thus making it look as if steam is protruding out of it and therefore adding to the intended Steampunk style.
- I tried to add a shark face texture to the front of the blimp, but was unsuccessful due to being unable to find a decent image without text covering it. Plus the textures themselves decided not to work and therefore wouldn't go on the blimp correctly. Therefore realising that I had other areas that I needed to work on I left this intended aspect for another time.
- I would also love to go back and re-texture all the timber on the ship as I feel I did a really good job with the deck and now want the rest of it to look as good.
- The door and the chest on the ship's deck could do with some more detail so as to confirm to those looking at the model that they are what I intended them to be.
- I would like to say that I would try and remodel the figure head as well so as to make it look less blocky. However, once again I must remind myself that modeling humanoids is a very difficult task and therefore should be pleased that at least people can tell that it is what it is meant to be.
- Many of my fellow peers loved how much detail I had put in and overall liked the outcome of my work. Quite rightly though some pointed out that the blimp looked a bit odd and could perhaps of done with both a better model and a texture that makes the material for the blimp stand out more. This I agree with, however, I feel that the other idea of adding ropes around the blimp whilst adding to an otherwise bland model doesn't match my intended vision for the final piece.









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